Time Trials and Mode Routes
How to approach Trial Easy, Gates, Raid, and Ninja Raid routes in Anime Astral Simulator without wasting boosts.
Quick Summary
Time Trials and mode routes are best used as reward checks. Trial Easy, Gates, Raid, and Ninja Raid should be chosen based on clear speed, not just because they are new.
Trial Easy as a benchmark
Trial Easy is useful as a simple performance test. If your team clears it comfortably, you can start testing harder mode routes without burning too much time.
If Trial Easy already feels slow, return to world farming, codes, weapons, and fighter upgrades before forcing Gates or Raid content.
Gates, Raid, and Ninja Raid
Gates usually fit planned farming blocks because they reward focused runs. Raid and Ninja Raid should be treated as higher-pressure checks where damage boosts and team quality matter more.
The efficient route is not always the newest mode. The best route is the one your account can repeat with a good reward-to-time ratio.
Boost timing
Use damage and drop boosts only once you know the run is consistent. A failed or painfully slow mode run can waste more potion value than normal farming.
Keep a small test run before committing a full boost window. That one check prevents most mode-related waste.